﻿using System;
using UnityEngine;
using System.Collections.Generic;




[Serializable]
public class InventoryItem
{


    public int id;

    public string name;
    public int quantity;
    public string icon;
    public string type;
    public string statName;
    public int value;

    public override string ToString()
    {
        return JsonUtility.ToJson(this);
    }

}

